Null Object
Intent
In most object-oriented languages, such as Java or C#, references may be null. These references need
to be checked to ensure they are not null before invoking any methods, because methods typically
cannot be invoked on null references. Instead of using a null reference to convey absence of an
object (for instance, a non-existent customer), one uses an object which implements the expected
interface, but whose method body is empty. The advantage of this approach over a working default
implementation is that a Null Object is very predictable and has no side effects: it does nothing.
Explanation
Real world example
We are building a binary tree from nodes. There are ordinary nodes and "empty" nodes. Traversing
the tree normally should not cause errors, so we use null object pattern where necessary.
In plain words
Null Object pattern handles "empty" objects gracefully.
Wikipedia says
In object-oriented computer programming, a null object is an object with no referenced value or
with defined neutral ("null") behavior. The null object design pattern describes the uses of such
objects and their behavior (or lack thereof).
Programmatic Example
Here's the definition of Node
interface.
public interface Node {
String getName();
int getTreeSize();
Node getLeft();
Node getRight();
void walk();
}
We have two implementations of Node
. The normal implementation NodeImpl
and NullNode
for
empty nodes.
@Slf4j
public class NodeImpl implements Node {
private final String name;
private final Node left;
private final Node right;
/**
* Constructor.
*/
public NodeImpl(String name, Node left, Node right) {
this.name = name;
this.left = left;
this.right = right;
}
@Override
public int getTreeSize() {
return 1 + left.getTreeSize() + right.getTreeSize();
}
@Override
public Node getLeft() {
return left;
}
@Override
public Node getRight() {
return right;
}
@Override
public String getName() {
return name;
}
@Override
public void walk() {
LOGGER.info(name);
if (left.getTreeSize() > 0) {
left.walk();
}
if (right.getTreeSize() > 0) {
right.walk();
}
}
}
public final class NullNode implements Node {
private static final NullNode instance = new NullNode();
private NullNode() {
}
public static NullNode getInstance() {
return instance;
}
@Override
public int getTreeSize() {
return 0;
}
@Override
public Node getLeft() {
return null;
}
@Override
public Node getRight() {
return null;
}
@Override
public String getName() {
return null;
}
@Override
public void walk() {
// Do nothing
}
}
Then we can construct and traverse the binary tree without errors as follows.
var root = new NodeImpl("1",
new NodeImpl("11",
new NodeImpl("111", NullNode.getInstance(), NullNode.getInstance()),
NullNode.getInstance()
),
new NodeImpl("12",
NullNode.getInstance(),
new NodeImpl("122", NullNode.getInstance(), NullNode.getInstance())
)
);
root.walk();
Program output:
1
11
111
12
122
Class diagram
Applicability
Use the Null Object pattern when
- You want to avoid explicit null checks and keep the algorithm elegant and easy to read.